Description:
XNA assembly containing three simple camera classes sharing a basic interface. The camera types are:
- LookAtCamera – Encapsulates an eye position and look at position. Your basic meat and potatoes camera. Great for static scenes or object tracking, but not much else.
- OrbitCamera – Supports orbiting around a target position using spherical coordinates. Smooth spring-based transitional movement available if required.
- QuaternionCamera – A free view input-based camera that allows absolute or relative translation and rotation in both world and camera space. Uses quaternions to avoid gimbal lock.
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Happy Coding.
